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<channel>
	<title>ForestMist &#187; HTML5</title>
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		<title>HTML5 Audio Loops</title>
		<link>http://forestmist.org/2010/04/html5-audio-loops/</link>
		<comments>http://forestmist.org/2010/04/html5-audio-loops/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 00:02:01 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Browser]]></category>

		<guid isPermaLink="false">http://forestmist.org/?p=1102</guid>
		<description><![CDATA[One of the neatest things about HTML5 is support for the new &#60;audio&#62; tag. Like &#60;video&#62; it allows you to natively support media in good browsers like Chrome, FireFox, Opera and Safari. Add a touch of JavaScript and a new era of  media applications become possible. Synthesizers, music trackers and games require seamless audio loops though [...]]]></description>
			<content:encoded><![CDATA[<p>One of the neatest things about HTML5 is support for the new &lt;audio&gt; tag. Like &lt;video&gt; it allows you to natively support media in good browsers like Chrome, FireFox, Opera and Safari. Add a touch of JavaScript and a new era of  media applications become possible.</p>
<p>Synthesizers, music trackers and games require seamless audio loops though so we need something a bit simpler for our first foray into HTML5 audio.</p>
<p>Oooh, how about a retro beatbox with individual track adjustments (start/stop/loop/volume) that could be used to build a unique soundscape from many separate instruments. Perfect!</p>
<p>Fantasy can only become reality through hard work so let&#8217;s get started with some tests first.</p>
<h2>Loop Method 1</h2>
<pre><audio id="audio_1" controls preload loop>
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.ogg">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.wav">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.mp3">
</audio></pre>
<p>Uses the &#8216;loop&#8217; property.</p>
<pre class="brush: xml; title: ; notranslate">&lt;audio id=&quot;audio_1&quot; controls preload loop&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.ogg&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.wav&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.mp3&quot;&gt;
&lt;/audio&gt;</pre>
<h2>Loop Method 2</h2>
<pre><audio id="audio_2" controls preload>
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.ogg">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.wav">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.mp3">
</audio></pre>
<p>Uses a JavaScript function to loop when an &#8216;ended&#8217; event is called.</p>
<pre class="brush: xml; title: ; notranslate">&lt;audio id=&quot;audio_2&quot; controls preload&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.ogg&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.wav&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.mp3&quot;&gt;
&lt;/audio&gt;</pre>
<pre class="brush: jscript; title: ; notranslate">
document.getElementById('audio_2').addEventListener('ended', function(){
this.currentTime = 0;
}, false);
</pre>
<h2>Loop Method 3</h2>
<pre><audio id="audio_3" controls preload>
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.ogg">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.wav">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.mp3">
</audio>
<audio id="audio_4" controls preload>
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.ogg">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.wav">
	<source src="/wp-content/uploads/2010/04/html5-audio-loop.mp3">
</audio></pre>
<p>Uses two JavaScript functions and two audio elements with the same source to alternate playback duties.</p>
<pre class="brush: xml; title: ; notranslate">&lt;audio id=&quot;audio_3&quot; controls preload&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.ogg&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.wav&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.mp3&quot;&gt;
&lt;/audio&gt;
&lt;audio id=&quot;audio_4&quot; controls preload&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.ogg&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.wav&quot;&gt;
	&lt;source src=&quot;/wp-content/uploads/2010/04/html5-audio-loop.mp3&quot;&gt;
&lt;/audio&gt;</pre>
<pre class="brush: jscript; title: ; notranslate">document.getElementById('audio_3').addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
document.getElementById('audio_4').play();
}, false);

document.getElementById('audio_4').addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
document.getElementById('audio_3').play();
}, false);</pre>
<pre><script type="text/javascript">		document.getElementById('audio_2').addEventListener('ended', function(){
this.currentTime = 0;
}, false);

document.getElementById('audio_3').addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
document.getElementById('audio_4').play();
}, false);

document.getElementById('audio_4').addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
document.getElementById('audio_3').play();
}, false);
</script></pre>
<h2>Browser Support</h2>
<p>Tests were done on Windows 7 with Chrome 5.0.342.9 beta, FireFox 3.6.3, Internet Explorer 9.0 Preview, Opera 10.51 and Safari 4.0.5. </p>
<p><strong>Chrome</strong> seems to trigger loops before the current sound is completely finished leading to some odd jumpiness. All loop methods are affected.</p>
<p><strong>FireFox</strong> doesn&#8217;t seem to like the &#8216;loop&#8217; property of method 1, odd. Method 2 has the slightest of delays between loops and method 3 was actually perfect! I didn&#8217;t believe it until verification at the millisecond level with <a href="http://audacity.sourceforge.net/">Audacity</a>. Hooray Mozilla!</p>
<p><strong>Internet Explorer 9</strong> doesn&#8217;t support the audio tag yet. Hopefully it will before an official release.</p>
<p><strong>Opera</strong> performs almost as well as FireFox although there is still a small delay even when using method 3.</p>
<p><strong>Safari</strong> seems slow to start playback which is very easy to detect once you hear a loop. All loop methods affected.</p>
<p>Feedback on other browsers/OS compatibility would be very interesting so please feel free to discuss any findings in the comments below.</p>
<h2>Final Thoughts</h2>
<p>As of right now (April 11, 2010) only FireFox can do a perfect loop by cheating a bit and using two &lt;audio&gt; elements with JavaScript.</p>
<p>So yeah, it&#8217;s a bit too early for HTML5 audio loops but don&#8217;t let that stop you from creating sound boards, media players and other fun things.</p>
<p>Hopefully with some more optimizations audio support will continue to improve and a HTML5 beatbox fantasy can become reality.</p>
<p>Until then there are plenty of other fun things to play with.</p>
<p>Cheers!</p>
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